This allows you to use the same animations for characters of all shapes and sizes. Luckily for game developers nowadays, most engines come with a system to allow reusing animations as long as the skeletal hierarchy is compatible. The older FIFA games, for example, had players all be the same size because creating a separate skeleton - and a set of animations - would have been a nightmare. This limited character diversity as their height and proportions had to be the same as well. In the past, characters needed to have the exact same skeleton to share animations. The visual representation of characters in 3D games is done with the use of models, textures and animations.
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