![]() In some cases you will be making a D20 roll against a set number called a DC. Attacking, persuasion, security, stealth, saving throws and most other actions are ruled by D20 and the modifier system. This is how pretty much everything in the game works when you perform an action, with specific rules of how, when, and what modifiers are applied. Now we apply my attack of 23 against my targets defense, which I'll get into in the combat mechanics section. I'll go into that modifier more in the combat mechanics section. This modifier will be displayed next to your hand in the equipment screen. This is based on my strength, character class level, and any bonuses I get from gear, feats, stims, or force powers. The number I get from my attack roll is then affected by several modifiers, so we get to do some math. Now the computer generates a random number between 1 and 20, just like rolling a 20 sided die. So I run up and do a standard melee attack with a one handed weapon. As long as you get the gist of how it works and understand a few basic rules, you can really start to max out your builds and strategies.įor example: I want to chop someone's head off with a lightsaber. You get to see the cool effects of all this math, but you don't have to do it. The base die is the twenty-sided die and it is rolled for almost every action in the game. ![]() The system was originally developed for dice and paper RPG's, and it still works as though a die or some dice are being rolled. Knights of the Old Republic 2: The Sith Lords is based on a D20 game system.
0 Comments
Leave a Reply. |